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ROBLOX 3D
MODELLER

Weapons and props built with clean, optimized topology and textures made to match the world they belong in. 2+ years in Blender, game-ready for Roblox.

View selected work
Discord @beastg.  ·  Roblox @Booyahgamer136  ·  ArtStation ↗
01 — SELECTED WORK

Projects

ONE COVER PER PROJECT — OPEN FOR THE FULL SET
02 — RECENT WORK

From the workshop

PROCESS SHOTS FROM BLENDER
03 — CAPABILITIES

Built for the game

01

Modelling

Clean, optimized topology for weapons, props and other hard-surface assets.

02

Texturing

PBR materials in realistic or stylized directions, matched to the required art style.

03

Tools

Blender and Photoshop, with Substance Painter used when the asset calls for it.

04 — COMMISSIONS

Open for work

What I do

  • Hard-surface modelling — tactical weapons, melee weapons and props
  • Low-to-mid poly builds with clean, optimized topology
  • Game-ready assets made for the Roblox engine
  • PBR texturing, realistic or stylized, matched to your art direction

What I don't do

  • Rigging or animation — assets ship as static meshes
  • Organic sculpting (characters, creatures)
Have a project in mind?
TELL ME WHAT YOU NEED — I'LL COME BACK WITH A QUOTE
05 — ABOUT

I make assets that fit the world.

I'm Riyyan Amir, a 3D modeller with 2+ years of experience creating weapons and game-ready hard-surface assets, with a focus on Roblox. I work in Blender and Photoshop, using Substance Painter when required.

My work is built around clean, optimized topology, PBR texturing and matching an established style — whether the direction is realistic or stylized.

3D MODELLING · WEAPONS · HARD SURFACE · GAME-READY ASSETS · PBR TEXTURING · STYLE MATCHING
06 — CONTACT

Get in touch.

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ROBLOX@Booyahgamer136CREATOR PROFILE
ARTSTATIONhorse714556OPEN ↗ YOUTUBEG4 Gaming CreatorOPEN ↗