Weapons and props built with clean, optimized topology and textures made to match the world they belong in. 2.5 years in Blender, game-ready for Roblox.
If you'd like to see more details about a specific render or recent project, whether it's additional renders or technical information such as the triangle count, feel free to DM me on Discord!
If you'd like to see more details about a specific render or recent project, whether it's additional renders or technical information such as the triangle count, feel free to DM me on Discord!
Clean, optimized topology for weapons, props and other hard-surface assets.
PBR materials in realistic or stylized directions, matched to the required art style.
Blender and Photoshop, with Substance Painter used when the asset calls for it.
I'm Riyyan Amir, a 3D modeller with 2.5 years of experience creating weapons and game-ready hard-surface assets, with a focus on Roblox. I work in Blender and Photoshop, using Substance Painter when required.
My work is built around clean, optimized topology, PBR texturing and matching an established style — whether the direction is realistic or stylized.